vice city
I collect the material for my paintings on photographic trips through
real urban and suburban space, as well as on screenshot-trips through
computer games.
In the digital sektches, I combine cutouts from different games and
photos of construction sites. These areas are submitted to a steady process
of reorganization, intended forms existst next to temporary forms as well
as forms from the past.
The printouts serve as a point of departure for a painterly process.
Similar to what 19th century painters were searching for on journeys to
Italy, computer games provide light, motives, and the possibility to relate
to cultural roots: The architecture and landscape presented in gaming
worlds are a condensed version of what exists in reality. Different kinds
of environments, even from differnt epoques, are gathered in a common
relationship of time and place. It could be called a hypertopia.
Falling apart and at the same time sticking together, my paintings are
presenting constellations rather than views.

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