NURBS
The
NURBS* suite investigates painting by the means of 3D modelling and vice
versa. The earlier paintings refer to experiences made in computer games,
such as immersion, discontinuity of space, rendering problems, transitions
from 2D to 3D.
For the creation of the interactive 3D model “proceed”
based on one of the paintings, the painterly process was translated to
spatial constellations, layers and bodies. Travelling through virtual
worlds, the gamer constructs a possible reality, and deconstructs it when
moving.
The act of navigation is an attempt to structure the world, sometimes
by trial and error, often non-rational and motivated by the game´s
“flow”.
In “proceed” the user doesn´t have any other tasks
but to navigate and proceed, experiencing his disorientation as a source
of contemplation.
The 3d modelling process produced further paintings based on manipulated
screenshots of the model dealing with these aspects. Work on this suite
continues.

* non- uniform rational B- splines; a method of 3d modelling: calculating
vector splines in space in order to represent non-polygon forms.
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